These bonuses include items, map locations, units and events affecting relations with NPC factions. In addition to its standard reward a Pickup will sometimes trigger a bonus event themes around its resource. Pickups are one-time packages of resources that are scattered across the map and may be defended or undefended. Then there are defenses and hazards that work as status effects for the entire sector. They include resource nodes, pickups and visit sites. Next to sector occupying Landmark and bases, there is a collection of secondary structures to be found. Dwelling sectors contain the bases and cities of NPC Natives, with smaller spawner-like camps you can clear through diplomacy or force.Īdditional structures and effects. ![]()
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